Workshops

The following workshops  have been accepted to be held jointly with AVI 2024,  on 3 or 4 June 2024.

Advanced Visual Interfaces and Interactions in Cultural Heritage  (AVICH 2024)

Date : 4 June, full day

The rapid development of ICT and the Internet has enabled CH institutions to provide access to their collections in multiple various ways, both on-site and online, and to attract even wider audiences than those that visit the physical museums. In parallel and part of the above, there is an enormous growth in user interfaces and in information visualization technologies. The range of interfaces is growing by the day – from tiny smart watch screens to wall-size large public displays.

Regarding virtual advanced interfaces, there are several successful examples, for instance, applications of 3D technologies for virtual museums. The use of (web) 3D in cultural heritage promotion allows the public to live immersive experiences in virtual, reconstructed locations, like ancient towns and locations, and to visit existent, but remotely located locations, such as world-wide cultural institutions (such as Google Art Project). For preservation purposes, web 3D provides scholars and cultural heritage professionals with a way to consult and maintain visual repositories of real exhibits, with the possibility of visualizing, comparing, and studying 3D digital equivalents of real artworks physically situated in different locations.

Cultural heritage is one challenging domain of application for such novel ICT technology. CH is ubiquitous. There is abundance of CH related information available, about almost every object we can think of. How can we access and enjoy this information in Ubiquitous Computing scenario?

Advanced and natural human-computer interaction is a key factor in enabling access to cultural heritage. Visual interfaces, whether they are tiny mobile screens or large wall mounted displays, can all be part of a ubiquitous CH infrastructure, where information can be personalized and displayed/projected, on screens or overlaid on real objects and advanced form of interaction could be experimented with (i.e., gestural interaction, augmented interaction, vocal interaction, social robotics, etc.).


Following the wealth of studies and publications in recent years focusing on exploring the potential of novel technology to enhance CH experience, the success of AVI-CH 2016 (that yielded a follow-up special issue focused on advances visual interfaces for cultural heritage) and AVI-CH 2018/2020, the goal of the workshop is again to bring together researchers and practitioners interested in exploring the potential of state of the art, advanced visual interfaces in enhancing our daily cultural heritage experience.


More info is available on the website: https://avi2ch-24.di.unito.it/index.html


Organizers:
Berardina (Nadja) De-Carolis, University of Bari Aldo Moro (Italy)

Cristina Gena, University of Torino (Italy)

Tsvi Kuflik, The University of Haifa (Israel)

Antonio Origlia, University of Naples Federico II, (Italy)

Julia Sheidin, Braude Academic College, (Israel)

Innovative Interfaces in Digital Healthcare (INI-DH 2024)

Date : 3 June, afternoon

In an era defined by digital transformation, the intersection of technology and healthcare is reshaping the landscape of medical practice and patient experience. The “INI-DH: Innovative Interfaces in Digital Healthcare Workshop” is at the forefront of this revolutionary evolution, addressing the key role of visual interfaces in healthcare.

The workshop aims to bring together innovators, healthcare professionals, designers and researchers to explore the multiple applications of visual interfaces in digital healthcare. INI-DH delves into designing, developing, and implementing cutting-edge visual interfaces, including intuitive apps, augmented reality tools, and virtual healthcare experiences.

The use of user interfaces will be explored with the help of artificial intelligence for creating content, touch screens, voice assistants, chatbots, intelligent assistants, wearables, and viewers for real, augmented, and mixed reality, which support health, health behaviour, and wellbeing.

Participants will gain valuable insights into how those interfaces can improve patient care, enhance diagnostics, and streamline healthcare workflows. Through engaging sessions, attendees will learn about the latest technological advancements, successful case studies, and emerging trends in the digital healthcare space. They will also be able to connect with experts and colleagues, encouraging collaboration and knowledge sharing.


Key topics to be explored in the workshop include visual interfaces for remote patient monitoring, telemedicine consultations, medical data visualization, and the integration of emerging technologies such as augmented reality and virtual reality. Ethical considerations and the importance of user-centered design in healthcare applications will also be addressed.


More info is available on the website:  https://sites.google.com/view/ini-dh

Organizers:
Paola Barra, University of Naples Parthenope (Italy)
Andrea Cantone, University of Salerno (Italy)
Teresa Onorati, Universidad Carlos III de Madrid (Italy)

Differentiating and Deepening the Concept of End User in the Digital Age (CoPDA 2024)

Date : 4 June, full day

Recent developments in Artificial Intelligence (AI) and meta-design challenge the understanding of the concept of “end user”. The 8th edition of a workshop in the series  "Cultures of Participation in the Digital Age  (CoPDA 2024)" aims to critically differentiate, dissect, and deepen the roles, experiences, and demands of end users by inviting contributions from different perspectives. The workshop invites contributions to explore the following fundamental issues:


Re-conceptualizing the multi-faceted roles that end users can play.

Investigating how end users are evolving into active participants in the design and development through frameworks (such as meta-design) that encourage creation, modification, and evolution in individual and group activities.

Understanding the skills and literacies (e.g., computational fluency) that end users need to acquire to be successful contributors (e.g., education, after-school clubs, etc.).

Envisioning future scenarios and possibilities for end user roles and experiences in the context of emerging technologies and cultural changes.

Understanding the design trade-offs associated with balancing the potential value of end-user contributions with the necessary effort to ensure that end users will be motivated to contribute over long periods of time.


More info is available on the website:  https://homes.di.unimi.it/cslab/copda2024/

Organizers:
Barbara Rita Barricelli, Università degli Studi di Brescia (Italy)
Gerhard Fischer, University of Colorado at Boulder (USA)
Daniela Fogli, Università degli Studi di Brescia (Italy)
Anders Mørch, University of Oslo (Norway)
Antonio Piccinno, Università degli Studi di Bari (Italy)
Stefano Valtolina, Università degli Studi di Milano (Italy)

Map-based Interfaces and Interactions (MAPII 2024)

Date : 4 June, afternoon

Maps have been used for centuries as a tool for exploring the real and the imagined, the physical and the metaphysical worlds. Today, in the world of technology, maps also play an important role as an underlying representation tool, forming the basis for a wide range of digital devices, applications, and services. Despite this, there are hardly any venues for sharing of research and design expertise, learnings, practices, and experiences of the use of maps and map-like visualizations in the context of visual interfaces and interactions. This workshop aims to fill this gap by providing a much-needed interdisciplinary forum focusing on map-based interface and interactions.

This workshop is part of the 17th International Conference on Advanced Visual Interfaces, and is supported by the IFIP TC 13 Working Group on Human-Centred Technology for Sustainability.


More info is available on the website:  http://avcd.aalto.fi/mapii2024/

Organizers:
Masood Masoodian, Aalto University (Finland)
Saturnino Luz, University of Edinburgh (UK)

Robots for Humans - Embracing Human-Centred Robot Design (RfH 2024)

Date : 3 June, morning

The "Robots for Humans" (RfH) workshop bridges the Human-Computer Interaction (HCI) and Human-Robot Interaction (HRI) communities. Emphasizing commonalities and differences, the workshop encourages methodological exchange and explores human-centric design in robotics and computing. Addressing empowerment in robot applications, the workshop seeks theoretical, technical, and design solutions, examining utopian and dystopian perspectives. It invites HRI researchers to tackle challenges, foster inclusivity, and reflect on shaping human-robot interaction visions. Join us to explore the dynamic relationship, strengths, and weaknesses between humans and robots, aiming for thoughtful HRI advancements.

For its first edition, RfH workshop will be help in conjunction with the 17th International Conference on Advanced Visual Interfaces! (AVI). Join us in Arenzano (Genoa) to explore the intricate bond between humans and robots for thoughtful HRI advancements!


The RfH combines the Human-Computer Interaction (HCI) community with the Human-Robot Interaction (HRI) one. With this workshop, we want to bring together these communities by highlighting the commonalities of the two, stressing their differences, and encouraging the contamination of their methods and results. We aim to do so by recognising that human beings can be the bridge between these two communities and the main objective for a human-centred design approach.


More info is available on the website: https://r4h-workshop.github.io/

Organizers:
Francesca Cocchella, Istituto Italiano di Tecnologia – University of Genoa (Italy)
Omar Eldardeer, Istituto Italiano di Tecnologia (Italy)
Marco Manca, Institute of Information Science and Technologies "Alessandro Faedo" (ISTI) - National Research Council of Italy (CNR)  (Italy)
Marco Matarese, Istituto Italiano di Tecnologia  – Parthenope University of Naples (Italy)
Andrea Rezzani, Free University of Bolzano (Italy)
Eleonora Zedda, Institute of Information Science and Technologies "Alessandro Faedo" (ISTI) - National Research Council of Italy (CNR)  (Italy)

CyberSecurity Education for Industry and Academia (CSE4IA 2024)

Date : 4 June, morning

The job market for cybersecurity professionals is facing a global issue of not having enough skilled people to meet the demand. The main reason for the growing need is the rise in cyber attacks. These attacks, driven by criminals aiming to cause harm or make money, pose serious threats such as Distributed Denial of Service (DDoS) attacks and ransomware, putting people's safety at risk and compromising valuable information.

Because of this, we need to tackle a few challenges to increase end-user awareness and education about cybersecurity. We should look into new ways of training and using technology to teach cybersecurity professionals. This will help them meet the needs of the job market and bridge the gap between what they learn and what businesses need. For example, the European Union Agency for Cybersecurity (ENISA) helps establish a common understanding of the skills and knowledge needed for cybersecurity roles and supports the creation of training programs.

As with the last edition of this workshop, the goal is to help regular people make smart choices about learning, understand different career paths, and connect what they learn with what companies are looking for. These new training methods will also help professionals better understand cybersecurity risks and learn the skills needed to create secure and strong technology solutions.


Thinking about students, teachers, and professionals as the people who need to learn about cybersecurity, the workshop aims to talk about how we can better match the companies' demand (workplace, recruitment) and supply (qualification, training). We aim to raise awareness among these learners (i.e., increase end-user awareness), help identify the crucial skills that are required for their work, and encourage a more unified approach to teaching and training in cybersecurity.


More info is available on the website:  https://sites.google.com/view/cse4ia-2024/home

Organizers:
Vita Santa Barletta, University of Bari (Italy)
Federica Caruso, University of L'Aquila (Italy)
Tania Di Mascio, University of L'Aquila (Italy)
Francesco Greco, University of Bari (Italy)
Tasmina Islam, King's College London (UK)
Veronica Rossano, University of Bari (Italy)
Hannan Xiao, King's College London (UK)

Designing and Building Hybrid Human–AI Systems (SYNERGY 2024)

Date : 3 June, full day

In 1960 the visionary Joseph Licklider wrote “Man-Computer Symbiosis”, looking forward to a day when computation could "augment the human intellect" in a similar way that mechanical tools augmented humans' physical abilities. Sixty years on, this vision seems about to become reality. AI systems are working alongside people in many areas including complex visual analytics, coding using tools such as co-pilot and music composition with generative AI. We have long experience in expert systems elicitation techniques that attempt to capture and often substitute human expertise in AI systems and also in systems where AI performs some sub-task such as speech recognition. However, we are still in the infancy of understanding how to design and build truly synergistic systems where humans and AI work flexibly alongside one another complimenting the different abilities of each. Some human-in-the-loop systems, effectively mean the human is a cog in the machine, however true synergy means adapting AI algorithms to work more meaningfully with human intervention and adapting user interactions to make human intentions more available to the AI.


In this workshop we aim to bring together researchers working or intending to work in this new and rich area. Some will bring experience in designing intelligent systems; others may have worked on synergistic systems using non-AI technology; some may bring understandings of human-human collaboration; and others still simply interested and excited by the potential opportunities on radically new interactions.


More info is available on the website:  https://synergy.trx.li/

Organizers:
Alan Dix, Swansea University and Cardiff Metropolitan University (United Kingdom)

Matt Roach, Swansea University (United Kingdom)

Tommaso Turchi, University of Pisa (Italy)

Alessio Malizia, University of Pisa (Italy)

Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2024)

Date : 4 June, morning

Recently, researchers have been examining the unforeseen issues caused by the excessive use of personal devices and online services, especially as companies increasingly employ "attention-capture" tactics like guilty-pleasure recommendations and automatic content playback. These strategies exploit users' psychological vulnerabilities, aiming to boost advertising revenue, resulting in tangible repercussions on users' perceived agency and often leading to a perceived lack of control over their technology use. These problems gave rise to a new kind of psychological "digital wellbeing," investigated in fields such as Human-Computer Interaction (HCI) and psychology. 


Traditional strategies employed by practitioners and researchers involve the creation of Digital Self-Control Tools (DSCTs), i.e., mobile applications and browser extensions that empower users to monitor their usage patterns and implement interventions, such as timers and lock-out mechanisms, to self-regulate device usage. Yet, researchers and the users themselves are starting to warn that achieving digital wellbeing is a path of personal growth that requires education more than self-monitoring strategies. 


The objective of this workshop is to establish a venue for the academic and industrial communities to discuss ongoing research and ideas at the intersection of digital wellbeing and education, aiming to promote the development of strategies and tools to "teach" users – particularly children and teenagers – to use technology more meaningfully and consciously. This objective can be achieved in multiple ways, such as by creating novel DSCTs that include educational aspects, serious games, or collaborative platforms to introduce and support digital wellbeing learning at school.


More info is available on the website: https://sites.google.com/view/digi-teens

Organizers:
Chiara Ceccarini, University of Bologna (Italy)
Catia Prandi, University of Bologna (Italy)
Alberto Monge Roffarello,  Politecnico di Torino (Italy)
Luigi De Russis, Politecnico di Torino (Italy)

Prototyping and Developing Real-World Applications of Extended Reality (RealXR 2024)

Date : 4 June, morning

The motivation for this workshop stems from the realization that the true potential of Extended Reality (XR) lies not just in its technological capabilities but in its transformative impact on work processes and society. With the advancement of XR technologies, researchers have revealed many potential advantages. Users can naturally interact with virtual content using full-body interactions. They can freely navigate through the virtual environment by moving, walking or teleporting. XR supports immersive analytics, which enhances perception and intuitive exploration of complex data representations. 


Augmented Reality/Virtual Reality (AR/VR) can simulate real-life tasks in the virtual environment for training and education purposes, such as practicing surgery, learning aircraft control, or learning chemistry experiments, so that users can have active and interactive learning experiences with minimum risk. Moreover, XR can bring users from distributed locations together to make users feel as if they are physically present in the same space. Users can collaborate on tasks effectively with enhanced communication enabled by gestures, voice, locomotion, and sharing perspective. The advantages presented in the research literature indicate XR has the potential to revolutionize diverse industries. However, there needs to be more empirical evidence to support claims made about the advantage of serious XR, namely, more XR applications are needed to demonstrate their benefit in solving real-life tasks. Moreover, even though many authoring tools and technologies for developing meaningful XR experiences exist, there are still many open challenges in enabling end users ---being developers, domain experts (e.g., interaction designers, HCI researchers) or regular users--- to craft, program and tailor XR applications and experiences according to their goals, interests, needs and abilities. 


This workshop aims to gather researchers dedicated to developing cutting-edge XR applications, uncovering novel uses in different fields and applications. We want to collect position papers on demo applications and initial prototypes that showcase the benefit of using or authoring XR applications for serious real-life tasks. Through this workshop, we aim to cultivate a community of forward-thinkers who will collectively contribute to shaping the next phase of XR innovation for industry and society.


More info is available on the website:  https://sites.google.com/view/realxr

Organizers:

Nanjia Wang,  University of Calgary (Canada)
Andrea Bellucci, Universidad Carlos III de Madrid (Spain)
Christoph Anthes, University of Applied Science Upper Austria (Austria)
Parisa Daeijavad,  University of Calgary (Canada)
Judith Friedl-Knirsch, University of Applied Science Upper Austria (Austria)
Frank Maurer,  University of Calgary (Canada)
Fabian Pointecker, University of Applied Science Upper Austria (Austria)
Lucio Davide Spano, University of Cagliari (Italy)

First International Workshop on Detection And Mitigation Of Cyber attacks that exploit human vuLnerabilitiES (DAMOCLES)

Date : 4 June, afternoon

As technology continues to advance, the role of human factors in cybersecurity becomes increasingly significant. Human vulnerabilities, arising from factors such as cognitive biases, social engineering, and usability issues, pose significant challenges in maintaining robust cybersecurity measures. This workshop seeks to address these challenges and explore innovative solutions and methodologies for assessing and mitigating human vulnerability in the realm of cybersecurity. We aim to bring together researchers and practitioners from the fields of Human-Computer Interaction (HCI) and Cybersecurity to explore and discuss the critical aspects of human vulnerability in the cybersecurity landscape. We invite submissions on a wide range of topics related to HCI, cybersecurity, and human vulnerability assessment and mitigation, including but not limited to:


More info is available on the website:  https://sites.google.com/view/damocles-1st-workshop/

Organizers:

Giuseppe Desolda, University of Bari Aldo Moro (Italy)
Vincenzo Deufemia, University of Salerno (Italy)
Davide Spano, University of Cagliari (Italy)
Bernardo Breve, University of Salerno (Italy)

Visualization for Interactive Spatio-Temporal Resource Allocation Data  (VISTA 2024)

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Resources allocation plays a crucial role in diverse fields such as urban planning, transportation, environmental management, and emergency response. In most application domains, the allocation of resources is an activity that requires dealing with spatio-temporal data (which implies to distribute resources across a physical or geographic space over time). Spatio-temporal resource allocation, spanning dimensions of time, space, and objects, poses a multifaceted challenge to support the planning activites. The temporal dimension signifies when resources are allocated, and the spatial dimension delineates where resource are (or will be) available.


In this context, visualizations emerge as powerful tools facilitating the identification of spatial disparities and inequalities in resource distribution. Moreover, visualization might be helpful to present simulated data that can porangeict the use of resources in the future. This capability is pivotal for ensuring fairness and addressing social, economic, or environmental justice concerns. Visualizations enable the pinpointing of underutilized areas or areas requiring adjustments, enhancing overall efficiency. Last but not least, visualization might act as powerful tools to support the communication between the stakeholders that actively invoved in planning tasks but at to inform lay users about the process and the outcomes of activites.


We invite designers, researchers, and practitioners from across a wide range of related areas, interested on the design, development, deployment, and evaluation of spatio-temporal visualizations to submit contributions in the form of a full, short paper or position paper. Typical contributions to this workshop focus on methods, processes, and approaches for designing, building, and testing visualization systems and techniques for spatio-temporal data.


More info is available on the website:  https://dataviz.i3s.unice.fr/vista-workshop/

Organizers:
Aline Menin, University Côte d'Azur (France)
Marco Winckler, University Côte d'Azur (France)
Paolo Buono, Università di Bari Aldo Moro (Italy)
Wolfgang Aigner, St. Pölten University of Applied Sciences (Austria)

HCI Strategies, Systems and Visualizations for Enhancing Well-being in the Workplace  (WorkWell 2024)

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Ensuring worker well-being is crucial for a thriving workforce. How workers interact with their work-related systems and data can play a significant role to improve worker well-being. This workshop invites Human-Computer Interaction researchers and stakeholders to discuss technological solutions for enhancing worker well-being in the workplace. 


To bridge the gap in well-being research within the workplace, our endeavor is centered on the strategic design, development, and validation of technological solutions dedicated to fostering the sustained growth and development of human workers. Our primary focus lies in advancing research that facilitates the training and upkeep of both physical and cognitive skills, ultimately contributing to the enhanced well-being of the workforce.The broad technological landscape as well as the multidisciplinary nature of teams dealing with studying well-being at work poses a fascinating conundrum. Homogenizing terminology, methodologies and expectations from all stakeholders requires a true interdisciplinary approach to increase the chance of success of a technological intervention at work. In pursuit of this objective, it is necessary to incorporate recent advancements from various fields, including rehabilitation sciences, social sciences, safety-critical systems, (eXplainable) AI, e-health, persuasive system design, human-robot interaction, and other sub-disciplines within Human-Computer Interaction (HCI). The combination of these disciplines is imperative for the creation of comprehensive systems that substantively enhance the overall well-being of workers, e.g., in industrial settings.



Furthermore, the success of such integrated systems relies on the implementation of appropriate validation methodologies. These methodologies play a crucial role in enabling us to measure the impact of the interventions on worker well-being. Additionally, they guide us in delivering accurate information and visualizations to workers and other stakeholders involved in monitoring and optimizing well-being within the workplace. Through the seamless integration of these elements, we aim to create a holistic approach that not only addresses the existing gaps in well-being research but also fosters a positive and sustainable work environment for individuals.


More info is available on the website:  https://sites.google.com/uhasselt.be/avi24-workwell

Organizers:

Gustavo Rovelo Ruiz, Hasselt University (Belgium)
Eva Geurts, Hasselt University (Belgium)
Hitesh Dhiman, University of Applied Sciences and Arts (Lemgo, Germany)
Philippe Palanque, University of Toulouse III (France)
Kris Luyten, Hasselt University (Belgium)

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