Accepted papers
Long research papers
Florian Mathis, Yu Sun and Adrian Preussner
MRTranslate: Bridging Language Barriers in the Physical World Using a Mixed Reality Point-and-Translate System
Yosra Rekik, Adnane Guettaf, Matthieu Rupin, Milad Jamalzadeh and Laurent Grisoni
Enhancing Touch Circular Knob with Haptic Feedback when Performing Another Saturating Attention Primary Task
Francesco Chiossi, Changkun Ou and Sven Mayer
Optimizing Visual Complexity for Physiologically-Adaptive VR Systems: Evaluating a Multimodal Dataset using EDA, ECG and EEG Features
Guanghan Zhao, Xiaodan Hu, Jason Orlosky and Kiyoshi Kiyokawa
ReAR Indicators: Peripheral Cycling Indicators for Rear-Approaching Hazards
Xiaoyi Wang and Kasper Hornbæk
Multi-state Visualizations of Descriptive Statistics
Rosella Gennari and Soufiane Krik
Responsible Design of Socio-Technical Solutions with Social Design Students: a Case Study
Grace Guo, Aishwarya Mudgal Sunil Kumar, Adit Gupta, Adam Coscia, Chris MacLellan and Alex Endert
Visualizing Intelligent Tutor Interactions for Responsive Pedagogy
Barbara Rita Barricelli, Daniela Fogli, Luigi Gargioni, Angela Locoro and Stefano Valtolina
Towards the Unification of Computational Thinking and EUDability: Two Cases from Healthcare
Yidong Huang, Gaëlle Calvary and Yann Laurillau
Making Thermostats Great Again: Investigating Touch-Based Thermal Sensation for Manual Control of Thermostats
Rifat Mehreen Amin, Feng Chen, Linda Hirsch, Changkun Ou, Tran-Vu La and Andreas Butz
Integrating Crowd and Machine Learning in an Intelligent Interface: A Case Study of Oil Spill Detection in Satellite Images
Alex Gabriel, Josselin Deborde and Alaa Hassan
Exploring the Acceptability of HELP-XR among Instructors: A Tool for XR Pedagogical Content Creation
Fabio Pittarello and Manuel Semenzato
Experimenting with Dataphys, a Physicalization Toolkit for Representing Spatio-Temporal Environmental Data
Hugo Le Tarnec, Olivier Augereau, Elisabetta Bevacqua and Pierre De Loor
Impact of Augmented Engagement Model for Collaborative Avatars on a Collaborative Task in Virtual Reality
Marion Ristorcelli, Alexandre D'Ambra, Jean-Marie Pergandi, Rémy Casanova and Magalie Ochs
Impact of the Nonverbal Behavior of Virtual Audience on Users' Perception of Social Attitudes
Paolo Grigis and Antonella De Angeli
Playwrighting with Large Language Models: Perceived Features, Interaction Strategies and Outcomes
Noemi Canovi, Federico Montagna, Radoslaw Niewiadomski, Alessandra Sciutti, Giuseppe Di Cesare and Cigdem Beyan
Diffusion-Based Unsupervised Pre-training for Automated Recognition of Vitality Forms
Takekazu Kitagishi, Hirotaka Hiraki, Hiromi Nakamura, Yoshio Ishiguro and Jun Rekimoto
Pinching Tactile Display: A Cloth that Changes Tactile Sensation by Electrostatic Adsorption
Attilio Della Greca, Amaro Ilaria, Cesare Tucci, Nicola Frugieri and Genoveffa Tortora
A user study on the relationship between empathy and facial-based emotion simulation in Virtual Reality
Federica Gini, Eftychia Roumelioti, Fabio Fiori, Antonia Laura Philipa Jakobi, Boglarka Nyúl, Annapaola Marconi, Maria Paola Paladino, Gianluca Schiavo and Massimo Zancanaro
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation
Parnian Taghipour, Maryam Rezaie, Michelle Levy, Thomas Shermer and Sheelagh Carpendale
Supporting Exploration of Women’s Print History Project Data via Interactively Constructing Networks of Interest
Nanjia Wang, Daniel Zielasko and Frank Maurer
User Preferences for Interactive 3D Object Transitions in Cross Reality - An Elicitation Study
Short research papers
Yosra Rekik, Adnane Guettaf, Milad Jamalzadeh and Laurent Grisoni
Comparing Eyes-free Gestures to Gestures Produced in the Presence or Absence of Visual Feedback on Mobile Device
Abdulrahman Mohamed Selim, Maurice Rekrut, Michael Barz and Daniel Sonntag
Speech Imagery BCI Training Using Game with a Purpose
Gian-Luca Savino, Jana Wahls and Johannes Schöning
Mobile Map Applications for Foldable Devices
Alan Dix
Just Counting – a tool ecology for personal numeric information
Yusuke Kojima, Shio Miyafuji, Yuka Tashiro, Satoshi Kiyofuji and Hideki Koike
MR MANE: MR Microsurgical Suturing Skill Acquisition for Novice Using Imitation of Example
Thomas Pasquale, Cristina Gena and Fabiana Vernero
Defining a mid-air gesture dictionary for web-based interaction
Barbara Rita Barricelli, Gerhard Fischer, Daniela Fogli, Anders Morch, Antonio Piccinno and Stefano Valtolina
Advancing the Integration of Artificial Intelligence in Meta-Design
Patrick O'Toole, Maurizio Mancini and Ian Pitt
Sound and Colour: Evaluating Auditory-Visual Tests in Virtual Reality and Traditional Desktop Settings
Grace Guo, John Stasko and Alex Endert
What We Augment When We Augment Visualizations: A Design Elicitation Study of How We Visually Express Data Relationships
Hongyan Zhong, Jun Niu and Junjie Li
InsProg: Supporting Teaching Through Visual Analysis of Students’ Programming Processes
Eva Geurts, Dieter Warson and Gustavo Rovelo
Boosting Motivation in Sports with Data-Driven Visualizations in VR
Yiming Sun, Yang Zhan and Tatsuo Nakajima
Investigating User Experience in Virtual Goods Shopping through a VR Diegetic In-Game Store
Nezih Younsi, Catherine Pelachaud and Laurence Chaby
Diffusion models for virtual agent facial expression generation in Motivational interviewing
Alberto Monge Roffarello, Luigi De Russis and Massimiliano Pellegrino
Digital Wellbeing Lens: Design Interfaces That Respect User Attention
Valerio Belcamino, Miwa Takase, Mariya Kilina, Alessandro Carfì, Fulvio Mastrogiovanni, Akira Shimada and Sota Shimizu
Gaze-Based Intention Recognition for Human-Robot Collaboration
Alba Bisante, Venkata Srikanth Varma Datla, Emanuele Panizzi, Gabriella Trasciatti and Stefano Zeppieri
Enhancing Interface Design with AI: An Exploratory Study on a ChatGPT-4-Based Tool for Cognitive Walkthrough Inspired Evaluations
Maria De Marsico, Chiara Giacanelli, Clizia Giorgia Manganaro, Alessio Palma and Davide Santoro
VQAsk: a multimodal Android GPT-based application to help blind users visualize pictures
Mathias Müller, Dietrich Kammer and Ingmar Franke
Kickstarting Application Development for Elastic Displays with Do-it-yourself Hardware Assembly Instructions
Tatsuma Aoki, Sho Sakurai, Koichi Hirota and Takuya Nojima
Development and Application of a Simplified Bite Force Measuring Device
Jordon Johnson, Spencer Yao, Giuseppe Carenini and Jonathan Evans
Flexible Visual Preference Inspection in Group Decision Making
Yu Sun, Luca Nivini, Gian-Luca Savino, Florian Mathis and Johannes Schöning
Designing Grocery Shopping Experiences for Virtual Reality
Quynh Nguyen, Emma Jaspaert, Markus Murtinger, Simone Kriglstein and Manfred Tscheligi
CoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building Blocks
Yemineni Ashok and Mukesh Kumar Rohil
EgoCentric+: A Multipurpose Data Set for Head-Mounted Wearable Computing Devices
Margherita Andrao, Diego Morra, Teresa Paccosi, Maristella Matera, Barbara Treccani and Massimo Zancanaro
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code.
Alessandra Luz, Florian Marcher, Lennart E. Nacke and Daniel Vogel
Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design
Timo Partala, Mikko Kosonen, Henri Riissanen, Niko Laurila, Jenni Korhonen and Olli-Pekka Leskinen
Enhancing a Historical Museum Exhibition using a Lifelike Augmented Reality Character: Presence and User Experience
Elena Benedetto, Gabriele Romano, Ilaria Torre, Mario Vallarino and Gianni Viardo Vercelli
A visual comparison interface for educational videos
Robbe Cools, Ozan Balcı, Binh Vinh Duc Nguyen, Andrew Vande Moere and Adalberto Simeone
How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels
Poster papers
Konstantinos Vasilakos
Exploring Sonic Frontiers using Lick-the-Toad (LTT)
Enrico Dorigatti
Exploring Sound (in)Tangibility Through Interactive Interfaces
Finn Massari, Jean-Paul Van Belle and Marita Turpin
Navigating New Realities: Experiences of Early Adopters in the Metaverse
Yukina Kato, Naho Yokoyama, Risa Kimura and Tatsuo Nakajima
Tippy: Recording daily habits for maintaining human well-being through tiny happy
Serena Versino, Tommaso Turchi and Alessio Malizia
Democratizing AI: Expert-Tested VPL-Based Prototype to Foster Participation
Naho Yokoyama, Yukina Kato, Risa Kimura and Tatsuo Nakajima
RamenJourney: A lifelog service for enhancing human daily well-being
Zeynep Piri, Göknur Kaplan, Bilgehan Cagiltay and Kursat Cagiltay
Holomental: Improving Mental Rotation Ability with Mixed Reality
Barbara Rita Barricelli, Luca Cotti, Daniela Fogli, Davide Guizzardi and Matteo Pigoli
A Digital Twin to Enhance Energy Consumption Awareness in a Smart Home
Douha Jerbi, Emna Ghorbel, Majdi Jribi and Faouzi Ghorbel
3D Model Reconstruction from the Equivariant Resampled Three-polar Representation
Simone Gallo, Andrea Mattioli, Fabio Paterno, Barbara Rita Barricelli, Daniela Fogli and Davide Guizzardi
An Architecture for Green Smart Homes Controlled by End Users
Marina Tiuleneva, Emanuele Castano and Radoslaw Niewiadomski
Towards the dataset for analysis and recognition of facial expressions intensity
Satoshi Honda and Yasuyuki Kono
Upper Body Posture Estimation Employing both Palm and Back of the User's Hand Mounted Cameras
Federica Gini, Margherita Andrao, Michele Bagna, Antonio Bucchiarone, Barbara Treccani, Massimo Zancanaro and Annapaola Marconi
Gamified Tangible IoT for Education: Exploring Usability in SmartGame
Elena Stoll, Benjamin Ost and Dietrich Kammer
Investigating the Role of Interactivity for the Aesthetic Pleasure of Information Visualization
Surya Kasturi, Alex Shenfield and Chris Roast
User Insights shaping Machine Learning applied to Archives
Giovanna Varni and Gualtiero Volpe
A Segmentation Framework based on Cognitive Sciences for Empowering Hybrid Co-Working in Industry 5.0
Maria Kielb, Franziska Hannß and Rainer Groh
Understanding Visitor Behavior in Museums: A Case Study on the Potential of Interactive Museum Installations
Sieun Park, Wonje Jeong and Soon-Yong Park
6-DoF Pose Estimation and CAD Model Retrieval for XR Interface from a Single RGB Image
Grazia Ragone, Paolo Buono, Domenico Desiato, Giuseppe Desolda, Francesco Greco and Rosa Lanzillotti
Towards a human factors assessment questionnaire for cybersecurity incidents
Angela Martone, Federica Cena, Cristina Gena and Fabiana Vernero
Securing the smart home environment: an experiment on the impact of explainable warnings
Diana Boskovic, Isabelle Ermeryd Tankred, Qingyuan Ma, Alexander Can Zois, Sjoerd Hendriks and Mohammad Obaid
Prototyping An Interactive Ambient Plant for Meditation
Berardina Nadja De Carolis, Giuseppe Palestra and Edoardo Oranger
Social Robots vs. Chatbots: Evaluating the Effect as a Persuasive Technology for Children in the Healthy Eating Domain
Mario Vallarino, Ilaria Torre, Gianni Vercelli
Leveraging motion to foster learning by working with immersive concept maps
Paola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genny Tortora and Giuliana Vitiello
Muxi: a Multimodal Conversational Interface for the Metaverse
Hiroaki Tobita
LingoAI: Language Learning System Integrating Generative AI with 3D Virtual Character
Haruka Takamine and Tatsuo Nakajima
GVT: 3D Teleportation Methods Using Gesture Velocity in Virtual Environment
Mandy Keck, Lisa-Maria Freller, Thomas Neumayr and Mirjam Augstein
Uncovering Patterns in Design Spaces: An Exploration Tool for the Analysis of Faceted Interface Collections
Vita Santa Barletta, Miriana Calvano, Antonio Curci, Rosa Lanzilotti and Antonio Piccinno
Supporting Therapies for Eating Disorders: a Case Study
Gloria Cobo Zambrana, Ana M. Bernardos, Luca Bergesio and Jose Casar
A wearable-AR service for data-driven scenarios
Roberto Cuervo-Rosillo, Telmo Zarraonandia and Paloma Díaz
Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences
Lucas Elvira-Martín, Teresa Onorati and Paloma Diaz Pérez
DataWave - An interactive and visual tool for creating and exploring large knowledge bases
Ebba Ahlqvist, Amanda Machado, Annie Li, Paulina Palmberg, Lovisa Tholén, Sjoerd Hendriks and Mohammad Obaid
HoneyPot: Connecting Through a Mediated Ambient Plant
Mandy Keck and Kathrin Probst
Getting in Touch: Engaging Public Event Visitors through Participatory Data Physicalization
Karishma Jagdish Gavali, Elena Stoll, Dietrich Kammer and Rüdiger von der Weth
Digital Inclusion and Interaction: A Qualification Tool for Digital Immigrants
Emanuele Pucci, Ludovica Piro, Salvatore Andolina and Maristella Matera
From Conversational Web to Inclusive Conversations with LLMs
Federica Caruso, Sara Peretti, Maria Chiara Pino and Tania Di Mascio
SeriousGXcraft: an XML-based Framework for Developing Serious Games
Hnia El Jadi, Monica Vitali and Salvatore Andolina
Balancing Environmental Sustainability and User Experience: Preliminary Insights from Green Search Engines
Saturnino Luz and Masood Masoodian
Managing Personal Health and Well-being by Integrating Data Streams using Interactive Visualizations
Chiara Gulino and Radoslaw Niewiadomski
Sounding bodies: Exploring sonification to promote physical contact
Antonio Camurri, Cora Gasparotti, Eleonora Ceccaldi, Andrea Cera, Benoît Bardy, Marta Bieńkiewicz, Stefan Janaqi, Gualtiero Volpe, Giorgio Gnecco and Nicola Ferrari
Iterative Design of Two Art-Inspired Experimental Scenarios for Collecting Expressive Movement Data of Individuals and Groups
Ulrich Brandstätter, Bernhard Schenkenfelder, Doris Hohensinger and Harald Kirchtag
Design Considerations for a Multi-user General-purpose Flow-based Visual Programming Environment
Jimmy Orawetz, Felix Mühlberg, Georg Freitag and Dietrich Kammer
Mulsemedia Recording of Real World Places for Reproduction in Replicable Immersive Environments
Maurizio Mancini, Andrea Chirico, Radoslaw Niewiadomski, Giovanna Varni, Tommaso Palombi, Fabio Alivernini and Fabio Lucidi
Multimodal interactive VR mindfulness experience
Mia Čarapina and Klaudio Pap
Supporting Multiuser Multitouch Interaction on Tablet Utilizing a Split Screen Approach
Yu Sun, Andrin Benz and Florian Mathis
Gaze into Fintech: Assessing the Influence of Financial Literacy on Interaction Behaviour Using Eyetracking
Yu Sun
Being in the Zone: Investigating the Effectiveness of In-Vehicle Multi-Sensory Affective Displays
Yuki Nakagawa and Satoshi Nakamura
Drawing-type Search Method Focusing on Penguin’s Abdominal Patterns for Enriching Observation Experiences in an Aquarium
Sayuri Matsuda and Satoshi Nakamura
TsumeColorGram: A Method of Estimating an Object’s Weight Based on the Thumb’s Nail Color
Demo papers
Demo papers
Alessio Bellino and Davide Rocchesso
Controlling Trajectories with OneButton and Rhythm
Federica Caruso, Sara Peretti, Vincenza Cofini, Stefano Necozione, Nicola Liberati and Tania Di Mascio
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo
Kota Hayakawa and Tatsuo Nakajima
Virtual Dumbbell Training System Using Visual Illusion
Chiara Caccamo, Caterina Calefato and Xavier Claro
Turning knowledge in gold nuggets: the alchemy of applying UX to Open Science digital tools.
Noah Meißner, Bernd Ludwig, Steffen Decker and Volker Bräutigam
Efficient Indoor Mapping with HoloLens 2
Sergiu Gordea, Medina Andresel, Frank Drauschke and Philip Kahle
Transcribathon.eu: AI supporting collaborative transcription and enrichment of historical documents
Margherita Andrao, Federica Gini, Davide Frageri, Antonio Bucchiarone, Alessandro Cappelletti, Barbara Treccani and Massimo Zancanaro
RuleCraft: an End-User Development Hub for Education
Andrea Chirico, Beth Fairfield, Caterina Padulo, Onofrio Gigliotta, Laura Mandolesi, Noemi Passarello, Barbara Cazzoli, Arnaldo Zelli, Ruggero Romagnoli, Claudio Quagliarotti, Mariafrancesca Piacentini, Maurizio Mancini, Yifei Li and Fabio Lucidi
Dual Cognitive/Motor Training in Augmented Reality
Barbara Cazzolli, Tommaso Palombi, Maurizio Mancini, Fabio Alivernini, Fabio Lucidi and Andrea Chirico
Enhancing Physical activity through Motivational stimuli in Augmented Reality
DC papers
Accepted for presentation and publication in the Conference Proceedings
Muhammad Bilal Khan
How can (physical) computing be combined with storytelling and play in pre-school and early-school education
Luigi Gargioni
Emerging approaches to human-robot collaboration in healthcare
Giacomo Vaiani
Adaptive End-User Development for Social Robotics
Parisa Daeijavad
Investigating the Impact of Multiple View Layouts on Users' Visual Task Performance in Extended Reality
Elena Cicuto
Prototyping a collaborative game tool to include ADHD learners in the smart thing design process: First steps
Andrea Rezzani
Investigating Robot Abuse
Accepted for presentation at the Conference
Miriana Calvano
An Evaluation Framework for Evaluating the Quality of Human-Centered Symbiotic AI Systems
Antonio Curci
A Comprehensive Framework for Guiding the Design of High-Quality Symbiotic AI Systems
Daria Mikhaylova
Automation bias in Human-AI cooperation
Nanjia Wang
Investigating the Impact of Cross Reality on Serious Tasks
Lina Alrabie
Human-Centered AI for Knowledge Work