Program
Conference Schedule – General Overview
AVI 2024 conference sessions - PDF
Monday 03 and Tuesday 04 June, 2024
Wednesday 05 June, 2024
Thursday 06 June, 2024
SEE DETAILS ON THE PRESENTATION OF POSTERS, DEMOS, AND RESEARCH PROJECTS
POSTERS presented in Dogi 1 room are organized by topics, marked with a colour
Please note that posters of authors having also a Demo are presented together with the demo
Human-Computer Interaction and User Experience
Enrico Dorigatti: Exploring Sound (in)Tangibility Through Interactive Interfaces
Chiara Gulino and Radoslaw Niewiadomski: Sounding bodies: Exploring sonification to promote physical contact
Antonio Camurri, Cora Gasparotti, Eleonora Ceccaldi, Andrea Cera, Benoît Bardy, Marta Bieńkiewicz, Stefan Janaqi, Gualtiero Volpe, Giorgio Gnecco and Nicola Ferrari: Iterative Design of Two Art-Inspired Experimental Scenarios for Collecting Expressive Movement Data of Individuals and Groups
Mia Čarapina and Klaudio Pap: Supporting Multiuser Multitouch Interaction on Tablet Utilizing a Split Screen Approach
Yu Sun, Andrin Benz and Florian Mathis: Gaze into Fintech: Assessing the Influence of Financial Literacy on Interaction Behaviour Using Eyetracking
Yu Sun: Being in the Zone: Investigating the Effectiveness of In-Vehicle Multi-Sensory Affective Displays
Yuki Nakagawa and Satoshi Nakamura: Drawing-type Search Method Focusing on Penguin’s Abdominal Patterns for Enriching Observation Experiences in an Aquarium
Emanuele Pucci, Ludovica Piro, Salvatore Andolina and Maristella Matera: From Conversational Web to Inclusive Conversations with LLMs
Marina Tiuleneva, Emanuele Castano and Radoslaw Niewiadomski:Towards the dataset for analysis and recognition of facial expressions intensity
Agents and Sensor-based interaction
Satoshi Honda and Yasuyuki Kono: Upper Body Posture Estimation Employing both Palm and Back of the User's Hand Mounted Cameras
Gloria Cobo Zambrana, Ana M. Bernardos, Luca Bergesio and Jose Casar: A wearable-AR service for data-driven scenarios
Berardina Nadja De Carolis, Giuseppe Palestra and Edoardo Oranger: Social Robots vs. Chatbots: Evaluating the Effect as a Persuasive Technology for Children in the Healthy Eating Domain
Giovanna Varni and Gualtiero Volpe: A Segmentation Framework based on Cognitive Sciences for Empowering Hybrid Co-Working in Industry 5.0
Barbara Rita Barricelli, Luca Cotti, Daniela Fogli, Davide Guizzardi and Matteo Pigoli: A Digital Twin to Enhance Energy Consumption Awareness in a Smart Home
Simone Gallo, Andrea Mattioli, Fabio Paterno, Barbara Rita Barricelli, Daniela Fogli and Davide Guizzardi: An Architecture for Green Smart Homes Controlled by End Users
Angela Martone, Federica Cena, Cristina Gena and Fabiana Vernero: Securing the smart home environment: an experiment on the impact of explainable warnings
Data Visualization and Interaction
Elena Stoll, Benjamin Ost and Dietrich Kammer: Investigating the Role of Interactivity for the Aesthetic Pleasure of Information Visualization
Mandy Keck, Lisa-Maria Freller, Thomas Neumayr and Mirjam Augstein Uncovering Patterns in Design Spaces: An Exploration Tool for the Analysis of Faceted Interface Collections
Lucas Elvira-Martín, Teresa Onorati and Paloma Diaz Pérez: DataWave - An interactive and visual tool for creating and exploring large knowledge bases
Mandy Keck and Kathrin Probst: Getting in Touch: Engaging Public Event Visitors through Participatory Data Physicalization
Sayuri Matsuda and Satoshi Nakamura TsumeColorGram: A Method of Estimating an Object’s Weight Based on the Thumb’s Nail Color
Maria Kielb, Franziska Hannß and Rainer Groh: Understanding Visitor Behavior in Museums: A Case Study on the Potential of Interactive Museum Installations
Ulrich Brandstätter, Bernhard Schenkenfelder, Doris Hohensinger and Harald Kirchtag Design Considerations for a Multi-user General-purpose Flow-based Visual Programming Environment
Surya Kasturi, Alex Shenfield and Chris Roast: User Insights shaping Machine Learning applied to Archives
Virtual and Augmented Reality
Finn Massari, Jean-Paul Van Belle and Marita Turpin: Navigating New Realities: Experiences of Early Adopters in the Metaverse
Zeynep Piri, Göknur Kaplan, Bilgehan Cagiltay and Kursat Cagiltay: Holomental: Improving Mental Rotation Ability with Mixed Reality
Sieun Park, Wonje Jeong and Soon-Yong Park: 6-DoF Pose Estimation and CAD Model Retrieval for XR Interface from a Single RGB Image
Mario Vallarino, Ilaria Torre, Gianni Vercelli: Leveraging motion to foster learning by working with immersive concept maps
Paola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genny Tortora and Giuliana Vitiello: Muxi: a Multimodal Conversational Interface for the Metaverse
Jimmy Orawetz, Felix Mühlberg, Georg Freitag and Dietrich Kammer Mulsemedia Recording of Real World Places for Reproduction in Replicable Immersive Environments
Hiroaki Tobita: LingoAI: Language Learning System Integrating Generative AI with 3D Virtual Character
Maurizio Mancini, Andrea Chirico, Radoslaw Niewiadomski, Giovanna Varni, Tommaso Palombi, Fabio Alivernini and Fabio Lucidi: Multimodal interactive VR mindfulness experience
Accessibility and Inclusion
Serena Versino, Tommaso Turchi and Alessio Malizia Democratizing AI: Expert-Tested VPL-Based Prototype to Foster Participation
Karishma Jagdish Gavali, Elena Stoll, Dietrich Kammer and Rüdiger von der Weth: Digital Inclusion and Interaction: A Qualification Tool for Digital Immigrants
Grazia Ragone, Paolo Buono, Domenico Desiato, Giuseppe Desolda, Francesco Greco and Rosa Lanzillotti: Towards a human factors assessment questionnaire for cybersecurity incidents
Federica Caruso, Sara Peretti, Maria Chiara Pino and Tania Di Mascio: SeriousGXcraft: an XML-based Framework for Developing Serious Games
Sustainability and Well-being
Yukina Kato, Naho Yokoyama, Risa Kimura and Tatsuo Nakajima: Tippy: Recording daily habits for maintaining human well-being through tiny happy
Naho Yokoyama, Yukina Kato, Risa Kimura and Tatsuo Nakajima: RamenJourney: A lifelog service for enhancing human daily well-being
Hnia El Jadi, Monica Vitali and Salvatore Andolina: Balancing Environmental Sustainability and User Experience: Preliminary Insights from Green Search Engines
Saturnino Luz and Masood Masoodian: Managing Personal Health and Well-being by Integrating Data Streams using Interactive Visualizations
Vita Santa Barletta, Miriana Calvano, Antonio Curci, Rosa Lanzilotti and Antonio Piccinno: Supporting Therapies for Eating Disorders: a Case Study
Diana Boskovic, Isabelle Ermeryd Tankred, Qingyuan Ma, Alexander Can Zois, Sjoerd Hendriks and Mohammad Obaid: Prototyping An Interactive Ambient Plant for Meditation
DEMOS and PROJECTS are presented in Foyer1, Foyer2, Dogi 2 room, Brignone room, Spinola room
Alessio Bellino and Davide Rocchesso: Controlling Trajectories with OneButton and Rhythm
Federica Caruso, Sara Peretti, Vincenza Cofini, Stefano Necozione, Nicola Liberati and Tania Di Mascio: VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo
Kota Hayakawa and Tatsuo Nakajima: Virtual Dumbbell Training System Using Visual Illusion
Chiara Caccamo, Caterina Calefato and Xavier Claro: Turning knowledge in gold nuggets: the alchemy of applying UX to Open Science digital tools.
Noah Meißner, Bernd Ludwig, Steffen Decker and Volker Bräutigam: Efficient Indoor Mapping with HoloLens 2 + POSTER
Sergiu Gordea, Medina Andresel, Frank Drauschke and Philip Kahle: Transcribathon.eu: AI supporting collaborative transcription and enrichment of historical documents
Zeynep Piri and Kursat Cagiltay: Understanding Mental Rotation in 3-D: Do Test Background and Multiple-Angle View Matter?
Margherita Andrao, Federica Gini, Davide Frageri, Antonio Bucchiarone, Alessandro Cappelletti, Barbara Treccani and Massimo Zancanaro: RuleCraft: an End-User Development Hub for Education
Andrea Chirico, Beth Fairfield, Caterina Padulo, Onofrio Gigliotta, Laura Mandolesi, Noemi Passarello, Barbara Cazzoli, Arnaldo Zelli, Ruggero Romagnoli, Claudio Quagliarotti, Mariafrancesca Piacentini, Maurizio Mancini, Yifei Li and Fabio Lucidi: Dual Cognitive/Motor Training in Augmented Reality
Barbara Cazzolli, Tommaso Palombi, Maurizio Mancini, Fabio Alivernini, Fabio Lucidi and Andrea Chirico: Enhancing Physical activity through Motivational stimuli in Augmented Reality
Alan Dix: Just Counting – a tool ecosystem for personal numeric information
Roberto Cuervo-Rosillo, Telmo Zarraonandia, Paloma Díaz: Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences
Ebba Ahlqvist, Annie Li, Amanda Machado, Paulina Palmberg, Lovisa Tholén, Sjoerd Hendriks, and Mohammad Obaid: HoneyPot: Connecting Through a Mediated Ambient Plant
Alba Bisante, Venkata Srikanth Varma Datla, Emanuele Panizzi, Gabriella Trasciatti and Stefano Zeppieri: Enhancing Interface Design with AI: An Exploratory Study on a ChatGPT-4-Based Tool for Cognitive Walkthrough Inspired Evaluations
Tatsuma Aoki, Sho Sakurai, Koichi Hirota and Takuya Nojima: Development and Application of a Simplified Bite Force Measuring Device
Haruka Takamine and Tatsuo Nakajima: GVT: 3D Teleportation Methods Using Gesture Velocity in Virtual Environment
Fabio Pittarello and Manuel Semenzato: Experimenting with Dataphys, a Physicalization Toolkit for Representing Spatio-Temporal Environmental Data
Mathias Müller, Dietrich Kammer and Ingmar Franke: Kickstarting Application Development for Elastic Displays with Do-it-yourself Hardware Assembly Instructions + POSTER
Takekazu Kitagishi, Hirotaka Hiraki, Hiromi Nakamura, Yoshio Ishiguro, Jun Rekimoto Demonstrating Pinching Tactile Display: A Cloth that Changes Tactile Sensation by Electrostatic Adsorption
LIGURIAN PROJECTS:
RAISE (Spoke 1 – Urban technologies for inclusive engagement)